Saturday, October 12, 2019

Are the Bailout Fouls EXCESSIVE?


That's a trick question. Gameplay that sometimes happens outside our control makes the game feel authentic. Its always been one of the best aspects of 2K. We've all had a teammate get a tip-in or grab an offensive rebound. Sometimes we groan as they set an illegal screen or get a loose ball foul, but it all feels authentic. But how much is too much? When do non-user actions run the risk of determining the outcome?

Tuesday, October 8, 2019

Elite Player: C_INGRAM96



My game against the #1 player in PS4 PNO wasn't unlike any game i've played against an elite opponent. Now I dont always record the matches, but in this instance I wanted to drive home the points I often make about bad game mechanics and loopholes in gameplay. Was he good? For sure. But the bigger issue was that he knew and spammed every gameplay loophole--which made our matchup less a game of skill and more one of my-exploit-is-better-than-yours.

Sunday, October 6, 2019

Top 20 Legacy Issues, part 2



Well, here it is the top 10 Legacy Issues. ENJOY.

Top 20 Legacy Issues, part 1



Well, here's the list. The Top 20 Legacy Issues. we've detailed how they affect PNO and gameplay overall. PNO is simulation gameplay and is supposed to be authentic to the NBA. It has to put aside the arcady, easy mode, casual elements of the past--that's what Park is for. Each game mode should offer a different experience. Things like full-court passes, spam, zones and trying to steal the ball every 5 seconds have to be punished. If guys are going to play that way? FINE. But gameplay can't be in the practice of rewarding it.

Sunday, September 29, 2019

Risk/Reward Series pt.2



In part two of the Risk/Reward series we have to talk about the HUGE hole in the defensive gameplay.

What is it? SIMPLE. The ability to Crowd offensive players who are static or pump-faking trying to fool us on defense. Think about it as a less risky option than a strip or block attempt, (which can be dangerous--fouls) but it should be limited to defenders who don't bite on pump fakes. Watch here as Harden drives into the teeth of the defense and fools no one--but the defenders don't take advantage:


Monday, September 23, 2019

The Risk/Reward Series pt.1



Rock, Paper, Scissors.

Counters.

Strategy.

Its all part of the core balance that makes any competitive H2H platform good. We know our games will never be perfect. The Developer/Gamer Agreement is a simple one: Eliminate as many exploits as possible and deliver an environment where users of similar skill level can have a competitive experience. NBA 2K20 does a good job doing away with many of the old too-high percentage plays by having shots fall less, calling more contact fouls, beefing up the paint defense, making AI defenders smarter and freeing up movement a great deal.

Wednesday, September 11, 2019

2K20: A Deep Dive into Contests



I'm generally not a fan of tons of clutter on my screen, I appreciate the Movement and Immersion in NBA 2K so I like to turn most of the "videogame reminders" off. The shot meter is a necessary evil, so I deal with it. Watching replays of some of my games I was shocked when I saw the contest quality of some of the shots. Most of them were just fine, but do you know what stood out? Instances where the defender or I went for a block and missed but were rewarded with a high contest were like, really, really super-duper high.