One of the legacy issues that still persists in 2K is the ability to easily pass the ball into the painted area. I have to confess, I abused this in the era around NBA 2K10--that was the year gameplay made advancements so that you could no longer pass "through" defenders into the paint, but I still had a money play back that allowed it. It was easy, Thaddeus Young would flash to the elbow and receive the pass, then Iguodala would cut from the wing into the paint. If you were lucky he only got a layup. 2K overestimated Dre's paint finishing because he was a spectacular dunker back then. The instant I passed it to him it was a usually buckets--TRUST.
I know full well how much of an exploit Paint Passing can be and why we need to make passes past in-position defenders a rarity. Its one of the worst bail-outs the defense can allow. So what exactly is "paint passing" you're asking...SIMPLE. Its the ability to pass the ball into the restricted area--which is the highest FG percentage area on the court. Over the years 2K has taken steps to make this area more contested...things like contact animations, this post push, shoves and steals..deflections out of bounds factor in--but not nearly, nearly enough (more on that later) but just like real basketball, getting the ball into the paint spells certain doom for the defense. Take a look:

This backdoor pass to Giannis COULD be--but the results should vary. Sometimes it should be a deflection out of bounds, thats how important it is to rein in paint passing.
but this should be the norm regarding passing inside when defenders are there. I realize the issue is that the devs don't want a game where its impossible to move the ball on the perimeter because of hyper-aggressive, ball-hawking defenders. That makes sense, hopefully they're able to differentiate defender reactions to ones inside from the much easier passes on the boundary.





No comments:
Post a Comment