Chase Becotte from Operation Sports recently went on a self-described TwitterSplosion of info after playing NBA 2K12 at a press event. Here are some of the great impressions that he posted. ENJOY.
else entirely. The right stick has always been a tool for contesting, but you still jump to swat with Y. Lead passes were not as effective
not do the spin layup at will when coming in, but I don't know full context (maybe controls were on absolute, which I don't do) or something
ChaseBecotte Chase Becotte
@SprtsGamer Great question actually. Not sure if the spins on layups and everything have been modified/changed based on player -- I could...
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Full #NBA2K12 preview @OperationSports later this week, but if you liked what I just did here, then tell me -- I will do it more often if so
as most of them felt a little more streamlined or just easier to identify when to release the shot for a "perfect" release.
that being said, the fast break did feel a bit easier to run off turnovers. Finally, it feels like shooting windows have been tweaked a bit
a backpedaling Barea at the rim -- basically still feels a bit like, well, I guess I picked the wrong layup/dunk combo, so now Barea wins..
Momentum feels more noticeable in the game, but still saw some instances where Bron has full head of steam but kind of gets muscled a bit by
to recover and contest jumpers or make ridiculous blocks. However, inside it feels much easier to get swats and contest layups and so forth.
hands up rather than slip to the left or right. Jumping to swat the ball feels slower, and it seems like players don't close gaps as easily
AI might be just baiting you for the steal. The right stick on defense seems to be tweaked, it mostly seems to be there now to put your...
about reading the next pass, so it's not just as simple as hitting the guy who slips on the pick and roll or swinging it to the open man...
On defense, you can press up against players when close to them without pressing a trigger or anything. The defense seems to be smarter...
Beyond that, the play art on the court has been changed, as well as the icons, in an effort to clear things up a bit when running plays.
plays have been changed from just "isolation" etc to something a bit more specific. You also have "pick best play" option from quick menu
how much you will be able to save, or if it carries over to online and all that yet. Play calling in general has been re-worked. The quick..
grab plays from any playbook and insert them into your playbook within a game. So mix and match as you wish and be creative. No word yet...
not come crashing down when Al Jeff becomes the Jazz starter, yet he sits at the 3-point line because he has Okur's plays. You also can...
For playbooks, people will be happy to know you can map four plays to a specific player -- so if you change starters, your whole world does
mode. You have highlights from these teams playing before the game, and you can also read about the "iconic" player from each team. #history
Or I guess he's a Nugget now, whoops, but same rules apply. Another presentation touch is the love for the history shown in the "greatest"..
I know the 2K team also wanted to improve tattoos in this game. I did not check the Knicks, but Wilson Chandler better be tatted up now...
rookies were not in this build. I am not sure if that is a lockout issue or not yet, but I have to assume it is -- not actually signed yet?
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