10 Ways to Improve NBA 2K16
I can’t talk
about improving 2K16 without first acknowledging how much of a masterpiece this
game is. While the gameplay is A+ as usual, it’s always the things we didn’t
anticipate that 2K flat-out nails, right? From pick and roll depth, drawing fouls on pump fakes, to their
representation of home court advantage, upgraded visuals, TV personalities and
even the wonderful camera angles they use during timeouts, 2K sets the standard
for sports games. It’s not even close. In one of my first games a long rebound went
out of bounds and when no player jumped over the front row into the stands after
it? I was actually surprised. It’s to the point where you wonder what great
detail, gameplay and authenticity 2K could bring to other sports.
For a long time
though, online play in the NBA 2K series has been bad, it’s the very reason I shunned online
after NBA 2K11. It was lag-filled,
casual and rewarded too much of the “videogame behavior” that you would
never see on an actual NBA court. 2K16 sets the series back on the right path, 2K
deserves some credit for getting the servers in a position where they for can accommodate
the massive player-base. Play Now also seems solid connection-wise and the Double-Blind
nature of joining games is well done. I’m really glad both 2K and Madden have embraced
Double Blind matchmaking. But while I love the fact that players won’t see who
they’re playing until they actually commit to a game, it doesn’t deal with the
real core of the issue—online players want to 1) win 2) be recognized 3) have variety
4) to have some kind of persistent record of their accomplishments. The top
teams give them the best chance to do this so these are the teams that get
spammed.
What players
need is a REASON to use their favorite/different teams instead of the usual Golden
State, Cleveland, Houston, Oklahoma City monotony. The tier system provides
this to an extent but it has to go further. First: All teams aren’t created
equally, so let’s not reward them the same. This actually encourages only-play-with-the-top-teams behavior. Even within their own tiers
there are vast differences, Milwaukee got two playoff wins last year, they simply
aren’t on the same level as say, the Knicks. Each team should have a value,
so that a win with the Bucks isn’t the same as winning with Orlando. It’s
harder to get wins with teams like Charlotte, New York and Philly (and it
should be) so let’s reward accordingly, each team should be worth a set amount
of points that go into determining online ranking.
There are a
few other things that could use some looking at, and since ten is a nice round
number, I’ve decided to address that many. Hopefully these are some of the
things that the wonderful crew in Novato can look into adding via some of the
patches we’re sure to see. Without further ado:
2. Steals – No one tests out a game like a
cheeser does. The idea to make defenders play the passing lanes better is a
good one but with anything that results in turnovers you have to be careful. As
I referenced earlier, less steals and more deflections out of bounds is
probably a good idea. Also, make defenders accountable they shouldn’t get
psychic abilities just because they press the steal button. Make them use the directional
stick with steal if they want to intercept the ball. Also: balance dictates 'missed' steals have
to be a thing as well.
3. Blocks – I played a Knicks fan online in my
sloppiest game ever when I first made the discovery that blocks were too easy. The
dreaded pass-going-to-the wrong person kept happening and I was frustrated. He
came down the lane with Melo and I just jammed square because I was pissed.
BLOCK….I had Hollis Thompson, I was like #waitwhat? The next possession Robin Lopez
got an offensive rebound and I did it again….with Hollis. Swatting everything in
the paint and chase-down blocks simply aren’t for everyone. They happen way too
much if a guy with a 51 block rating can get them at will. Non-shot blockers
now have a way to contest shots (Right Stick) and even use verticality (left
stick and triangle). NBA 2K’s calling card is authenticity, so turning everyone
into Olajuwon is like seeing Dwight Howard lead the league in FT shooting. CAN’T
HAPPEN. That’s a foul 19 times in 20.
4. Shot Meter – An OS thread by The 24th
Letter prompted me to decide this one. Random Thought: Let’s kill the shot
meter next year. I totally get the intent of 1) making shooting somewhat skill-based 2) providing
feedback of why a shot missed, but it’s not intuitive at all and isn’t there
enough clutter on our screen? You know what IS intuitive? THE SHOT STICK. Stop
making me miss how beautiful and authentic this game makes things like a Kobe/Lebron
jumper look (among other things) by weighing me down with minutiae like ‘if the
little green meter is 6mm too far to the right or left’ it’s splitting hairs. Do
the same with free-throws. Guesswork in gaming is good and it adds to the drama
and excitement. Let me shoot the ball via shot stick and be rewarded/punished
based on the player/defense/situation. This would be especially cool in
late-game pressure FT situations.
5. Fouls – There’s no way we can add
anybody-can-be-a-shot-blocker without ramping up the fouls considerably. The
real issue is percentages that are too high. The shot contest and verticality options
now give guys like Andre Iguodala and Tony Allen the ability to bother shots
effectively. Right now shot-blocks with
players like them are too easy, it needs to be reined in with a significant
increase in foul calls.
6. Close Games – This could go a long way into 1)
incentivizing players not to quit games and 2) will increase the variety of
teams we see. I watched a stream from a guy named Knicks85 who competed with
everyone he played. As a matter of fact, he was better than most--he just played with the Knicks and Lebron turboing into his defenders late was probably more successful than it should have been. If lower-tier teams lose by less than ten points to higher tier teams I support them still getting points toward their online ranking, in the same vein losing to the Knicks with the Warriors should be a big hit.
7. Cheese – The current crop of shake-my-head
worthy behavior includes spamming the steal button to intercept anything in the
passing lanes/prevent play-calling, long inbound passes and button mashing for
blocks (and being rewarded much too often). For years 2K has drawn praise
because it hardcodes true shooting percentages into gameplay. The same should be true of
the blocks/fouls ratio. 2K is too good to allow what we’re seeing in reference to excessive
chase down blocks, steals and full-court passing. It could be resolved with more deflections
that go out of bounds, off-target passes when we try lobs from one side of the
court to the other and increased fouls on blocks and steal attempts. The NBA’s
leading shot-blocker had less than 3 blocks a game and its leading ball thief averaged a little more than 2. The NBA is a position defense league where good defenders make
shots HARDER, not block or steal everything in sight. The block animations are
awesome, we just need to see them less.
8. Charges – Oh Offensive Foul, where art thou? If
I see one more animation where someone slams into a stationary defender (resulting
in a blocking foul) I’m gonna snap. The one thing the current system of ‘never
call charges’ has done is made offensive players drive without conscience. And why would they hesitate to turbo into
defenders or trigger every driving animation in the game? They know they’ll never be
called for a charge. This has to change…unbalance in any aspect of gaming
prompts abuse. Pressing circle when a dunker is barreling towards you can’t be
the only way to see a charge called, keep in mind a defender doesn’t have to be
set if they beat offensive players to the spot. Let’s see offensive fouls
called anywhere on the court where offensive players are hammering into
defenders at will. In the spirit of guesswork it’d be nice to see a delay
before the call is made and some cool ref animations. Having both players on
the edge of their seats wondering who the foul is on could be exciting.
9. Backdoor Plays – I’m ready for a day when players backdoor defenders gambling for steals in the passing lanes. Lets see more streaking towards the basket when defenders are out of position or miss steals. 2K7 had a system where a missed steal
took you out of position and contemporary 2K really needs it. Right now the fake
pass is just taking up memory when it could be the ultimate 'Got Em!'.
10. Perimeter/Post
Mismatches – Unlike some I’m
actually fine with the dribble penetration being more difficult, but probably
not to the extent that it is now, especially with the CPU having zero issues
beating users off the dribble. The bigger issue is when defenders are rushing
out at shooters and big men are mismatched with guards. It can’t be as difficult to
shake them as it is currently. Let’s see that speed difference we heard so much
about, in addition to plenty of blocking fouls in situations where bigs or beat defenders are
trying to keep up on the perimeter. The same is true in the post, in
addition to being easy to back down, perimeter players should be very
foul-prone when they’re mismatched with bigs.
While 2K16
is a great game with some great features, it’s not without some flaws and
legacy issues that need addressing via patch. The obvious ones being the things
mentioned above and a more thorough online points system. Tiers are fine but like I mentioned above
giving each team a sliding scale value would bring things full circle. I'm just spit-balling here but a win with the highest
rated team getting you 1pt while the lowest team is worth 30. And encourage team variety
by giving teams playing higher tiers points for close games, nothing makes playing sports online blander than playing the same 3-4 teams over and over.
Until next time,
Kushmir
i agree with #killtheshotmeter we shouldnt be watching the meter more than the defense
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